Pny Technologies PNY NVIDIA Quadro RTX 5000 Graphic Card – 16 GB GDDR6 – TAA Compliant – 4096 bit Bus Width – PCI Express 3.0 x16 – DisplayPort – DVI

Pny Technologies PNY NVIDIA Quadro RTX 5000 Graphic Card – 16 GB GDDR6 – TAA Compliant – 4096 bit Bus Width – PCI Express 3.0 x16 – DisplayPort – DVI

VPN: VCQRTX5000-TAA UPC: 751492637020 SKU: 7HR260
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$2,499.00

NVIDIA QUADRO RTX5000 TAA

$2,499.00

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Memory
Standard Memory16 GB
Memory TechnologyGDDR6
Bus Width4096 bit
Processor & Chipset
Chipset ManufacturerNVIDIA
Chipset ModelRTX 5000
Chipset LineQuadro
Chipset SeriesRTX
Miscellaneous
Platform SupportedPC
Linux
Country of OriginChina
TAA CompliantYes
Energy StarYes
Interfaces/Ports
Host InterfacePCI Express 3.0 x16
Dual Link DVI SupportedYes
DVIYes
DisplayPortYes
Number of DisplayPort Outputs4
Number of DVI-D Ports1
Total Number of DVI Outputs1
Physical Characteristics
Form FactorPlug-in Card
Length10.5"
Cooler TypeFan Cooler
Height4.4"
Slot Space RequiredDual
General Information
Product TypeGraphic Card
Manufacturer Part NumberVCQRTX5000-TAA
Manufacturer Website Addresshttp://www.pny.com
ManufacturerPNY Technologies
Product NameQuadro RTX 5000 Professional Graphics Card
Brand NamePNY
Technical Information
API SupportedDirectX 12
OpenACC
OpenCL
OpenGL 4.5
Vulkan 1.0
DirectCompute 5.0
Multi-GPU TechnologyNVLink
Number of Monitors Supported4

PNY NVIDIA Quadro RTX 5000 Graphic Card – 16 GB GDDR6 – TAA Compliant – 4096 bit Bus Width – PCI Express 3.0 x16 – DisplayPort – DVI
NVIDIA Quadro RTX 5000 The World’s First Ray Tracing GPU Shatter the boundaries of what’s possible with NVIDIA Quadro RTX 5000. Powered by the NVIDIA Turing™ architecture and the NVIDIA RTX platform, it fuses ray tracing, deep learning and advanced shading to supercharge next-generation workflows. Creative and technical professionals can make more informed decisions faster and tackle demanding design and visualization workloads with ease. New RT Cores and Tensor Cores bring the power of real-time ray tracing and AI-enhanced workflows to millions of design and creative professionals. Combined with NVIDIA NVLink™ technology, RTX 5000 scales graphics memory and performance to drive the most demanding rendering, AI, and visual computing workloads. And the all-new VirtualLink® provides connectivity to next-generation, high-resolution VR HMDs to let you view your work in the most compelling virtual environments. Welcome to the future of professional visual computing. Incredible Application Performance Experience fast, interactive, professional application performance Latest NVIDIA Turing GPU architecture and ultra-fast graphics memory New RT Cores for Realtime Ray Tracing 48 RT Cores accelerate photorealistic ray-traced rendering NVIDIA RTX technology brings realtime rendering to professionals Tensor Cores Accelerate AI Workflows 384 Tensor Cores power AI development and training Incredible inferencing performance is ideal for “at the edge” deployment Next Generation VR Support VirtualLink simplifies HMD cabling Advanced rendering and shading features for immersive VR Quadro RTX NVLink Scales memory and performance for the largest visual computing workloads Faster than PCIe-based solutions and offers flexible configurations Performance and Useability Features Revolutionary Realtime Ray Tracing Acceleration Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 5000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on Quadro RTX 5000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity. RT Cores New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

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